Go Ahead and Envy Me, I’m the UX of your MVP

Over the years, the push back on user experience in the design process has taken many forms. From practical reasons — no budget, no time — to more wacky ones like that stakeholder with a big ego — I’m sure we all know at least one — who cares more about their vision rather than users’ needs. Recently, it’s taken a more fancy-buzzword form: MVP. Here are a few thoughts about the definition of “viable product”, as well as some tips to help you make sure that users remain the real Most Valuable Players of your MVP.

The reality of digital production is such that other constraints are too often prioritised over users needs.

Define viable?

MVP: definition(s)

An MVP — like any product — needs context and purpose

Making a hypothesis

It’s impossible to define what an MVP should be without defining the purpose of your product, and the needs it’s meant to fulfil.

Prioritising features

If it’s user facing, it requires user experience design

What valuable insights would you get out of an MVP that doesn’t solutionise the hypothesis?

Designing a solution that works

Implement a solution that works, and a user experience that will give you the best chances to validate your hypothesis, according to your target audience and the context of use.

Minimum Lovable Product

The MVP check list

  1. Define your product goal: what need is it meant to fulfill? What problem is it supposed to solve?
  2. Define your product context: who are our users? What are the identified user journeys and use cases?
  3. Define your hypothesis: based on research, what would make your product fulfil its goal? What are you testing with this MVP?
  4. Work out solutions based on these hypothesis: How Might We make this solution concrete and efficient?
  5. Prioritise features: Map out features based on how well they achieve users needs and business goals, then weight them out based on technical (or other) constraints/complexity.
  6. Properly design those features: bake it fully, make it work as intended.
  7. Define what good looks like & how to measure it: what are your KPI’s? How do you know that you know?

Design is part of any product making process, whether it’s intended or unintentional.

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Product Design Manager @ The Orchard — Former Senior User Experience Architect @ BBC —Full stack developer in a previous life —Yoga teacher — London, UK

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Cyrièle Piancastelli

Product Design Manager @ The Orchard — Former Senior User Experience Architect @ BBC —Full stack developer in a previous life —Yoga teacher — London, UK